UFO: Aftermath
| UFO: Aftermath | |
|---|---|
| Developer(s) | ALTAR Interactive |
| Publisher(s) |
|
| Producer(s) | Radim Křivánek |
| Designer(s) | Martin Klíma Tomáš Kučerovský |
| Programmer(s) | Tomáš Hlucháň |
| Artist(s) | Radim Pech |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Real-time tactics Turn-based strategy |
| Mode(s) | Single-player |
UFO: Aftermath is a 2003 real-time tactics/turn-based strategy video game created by ALTAR Interactive. It is a homage to the X-COM game series, with roots in the unfinished game The Dreamland Chronicles: Freedom Ridge. It was followed by two sequels, UFO: Aftershock (2005) and UFO: Afterlight (2007).
The game's concept is similar to the unreleased X-COM: Genesis. The player assumes the role of commander of the last humans left on Earth and guides the forces through the crisis to eventually overcome the alien threat. UFO: Aftermath combines global strategy with tactical missions, including an RPG-style approach to each soldier's attributes and skills.