The G.G. Shinobi II: The Silent Fury
| The G.G. Shinobi II: The Silent Fury | |
|---|---|
North American box art | |
| Developer(s) | Sega |
| Publisher(s) | Sega |
| Designer(s) | Masahide Kobayashi |
| Programmer(s) | Tadashi Eda Yuichi Matsuoka |
| Artist(s) | Ryo Kudou Yoshiki Nozaki |
| Composer(s) | Yuzo Koshiro Motohiro Kawashima |
| Series | Shinobi |
| Platform(s) | Game Gear |
| Release | |
| Genre(s) | Platform, hack and slash |
| Mode(s) | Single-player |
The G.G Shinobi II: The Silent Fury is a 1992 platform game developed and published by Sega for the Game Gear. It is the sequel to The G.G. Shinobi, an offshoot of the Shinobi series created for Sega's portable platform. The player controls ninja Joe Musashi and his allies as they attempt to retrieve five elemental crystals from a group known as the Techno-Warriors. The gameplay largely follows on from its predecessor’s design in which the player utilizes the abilities of five colored ninjas in order to progress through a series of levels.
The G.G. Shinobi II received positive reception from critics, who praised the game for improving upon its mechanics, level design, and difficulty compared to its predecessor.