Hexen II
| Hexen II | |
|---|---|
| Developer(s) | Raven Software |
| Publisher(s) | id Software |
| Director(s) | Brian Raffel |
| Producer(s) | Steve Stringer |
| Designer(s) | Eric C. Biessman |
| Programmer(s) | Rick Johnson Ben Gokey |
| Artist(s) | Brian Pelletier |
| Composer(s) | Kevin Schilder |
| Engine | Modified Quake engine |
| Platform(s) | Windows, Mac OS |
| Release | Microsoft Windows Portal of Praevus Macintosh
|
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Improvements from Hexen: Beyond Heretic and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another. Furthermore, the Tome of Power artifact makes a return from Heretic.