Fatal Frame (video game)

Fatal Frame
North American PlayStation 2 cover art
Developer(s)Tecmo
Publisher(s)
Director(s)Makoto Shibata
Producer(s)Keisuke Kikuchi
Programmer(s)Toshiyuki Takasaki
Artist(s)Hitoshi Hasegawa
Writer(s)
  • Makoto Shibata
  • Tsuyoshi Iuchi
Composer(s)
  • Shigekiyo Okuda
  • Ayako Toyoda
SeriesFatal Frame
Platform(s)
ReleasePlayStation 2
  • JP: December 13, 2001
  • NA: February 27, 2002
  • EU: August 30, 2002
Xbox
  • NA: November 27, 2002
  • JP: February 6, 2003
  • EU: May 2, 2003
Genre(s)Survival horror
Mode(s)Single-player

Fatal Frame is a survival horror video game developed by Tecmo for PlayStation 2. The first entry in the Fatal Frame series, it was published by Tecmo in Japan (2001) and North America (2002), and by Wanadoo Edition in Europe in 2002. An expanded Xbox port was published by Tecmo in 2002 in North America (2002) and Japan (2003), and by Microsoft Game Studios in Europe in 2003. The story follows Miku Hinasaki, a spiritually-sensitive girl exploring the haunted Himuro Mansion in search of her brother Mafuyu. Gameplay follows Miku as she explores the Mansion, solving puzzles and fighting hostile ghosts using a mystical camera.

Development began after the PlayStation 2 hardware was introduced to Tecmo. The concept was created by Makoto Shibata, who acted as director. He and producer Keisuke Kikuchi wanted to create the scariest gaming experience possible. Its atmosphere was inspired by Japanese horror and war movies, although some parts were cut due to graphic content. In North America, the game was marketed as being based on a true story. The game received generally positive reviews for its atmosphere and main gameplay mechanic, while the port drew praise for its improved visuals. A sequel, Fatal Frame II: Crimson Butterfly, was released in 2003.